Sunday, September 25, 2011

Deck Tech: BantBlade

Last time, I shared my list for an oddball innustrad deck, so jank to the point that Angelic Destiny was not only played, but there was a playset of them. This time, I've decided to share my -real- list, the sexy tech I've been brewing and sharing with some community members behind the scenes. If you're looking for -the- deck, odds are you're going to find it here.

This deck came about about a month ago from the rotation of Squadron Hawk. I wanted to find a replacement- a card that would generate a sea of dudes like the hawks once were. And I found him.

Friday, September 23, 2011

Innustrad's Destiny

For the past few months, I'd pretty much dropped the idea of brewing casual stuff, instead focusing on more serious content for the site. Well now, that's about to change, and you're still probably gonna steal some games. It was foretold in the heart of the cards, man. This is your destiny.

It's your destiny to get 2-for-1d with this card.

Wednesday, September 21, 2011

Magic Deckbuilding Variant: Deckmaster

Tonight, I've been thinking about a Magic variant format to turn a stack of cards into Ascension style deckbuilding games.

At their heart, DB games have an acute similarity to MtG's Cube drafting, in which players prepare their own stacks of cards to draft with, creating their own limited format. Both are games that give the sensation of drafting without the financial wound of three packs a piece every game. The difference is that while cube drafting offers the Magic experience we all know, it also takes an exceptional amount of time. The large benefit to games like Ascension is the time factor- you're both drafting your deck and playing the cards at the same time. So I thought, why has no one combined the two?

Tonight, I will. I am going to share with the world how to play Magic: Deckmaster.

Thursday, September 8, 2011

Modern Marvels: Soul Sisters

In the past, I've only done articles directly relating to standard. For limited, there's too many better than myself out there and I'll just be wasting your time. For the other constructed formats, well I simply never played them enough to offer an opinion. But I have been doing some tooling in Modern, and today I'd like to share that with you all.

Tuesday, September 6, 2011

HDC 003: Bombshell Babe

I haven't added to the HDC in a long time, so today I thought I'd take a look around that inbox and I found this email from Nick T:

Fastest Deck in Standard
The deck must be able to drop bombs on turn three or sooner.  Bomb being a plausible  win condition that cost five or more. Mana dorks/mana acceleration  should be the only none bomb cards. The core idea is to blast ahead faster then any other deck in the meta, by for example dropping a titan on turn three.  Green seems the optimal color but any color or combo is allowable. Just an idea, hope you try it out!
So basically, I need to construct a standard deck with mana dorks, ramp spells, fatties and nothing else. Oh boy, doesn't this sound like fun. Time to get my Timmy on.

Planeswalker Points

Wizards of the Coast announced today their new rating system to replace those old DCI numbers of ages past- Planeswalker Points. Basically, the big difference is that you can't lose PW points for losing games. This, along with a special tournament for players with the most points earned from FNM each season, will help to encourage more active play from professionals at local stores instead of just sitting back on rating.